What we do

Three things, done properly.

  • Interior Visualisation

    Atmosphere, materiality, styling and spatial character.

  • Exterior Visualisation

    Architecture considered in relation to light, landscape, setting and context.

  • Architectural Animation

    Movement, rhythm, pacing and spatial storytelling beyond the still image.

The process

Four stages, agreed before we start.

  1. A furniture and room-layout floor plan for a family lounge area, rooms labelled and camera view directions marked, ahead of any 3D visualisation work.

    Brief

    Understanding the design, audience, communication goal and intended use of the imagery.

  2. An unrendered clay study of the same lounge — form, proportion and light established through columns, seating and full-height windows, with no colour or material yet applied.

    Direction

    Establishing mood, light, composition, material character, references and visual language.

  3. The same lounge with materials and furnishings now in place — warm stone flooring, boucle and velvet seating, pendant lighting and planting — styling still being refined.

    Refinement

    Developing the scene through focused, collaborative feedback.

  4. The finished, fully styled lounge — layered rugs, cushions, art and accessories complete the same room through to final delivery.

    Delivery

    Resolving the final details and delivering a consistent set of approved assets.

The studio

A small team, a shared eye.

We treat architectural imagery as part of the design process rather than a final output. Creative direction, visualisation and production are one practice here, not three handovers.

  • Close collaboration

    Working directly with design teams, sharing ideas early and refining the visual direction together.

  • One visual language

    Treating light, material, composition and styling as parts of the same architectural story.

  • Craft with purpose

    Using technical precision in service of atmosphere, clarity and design intent.

People

  • A woman with long dark hair sits cross-legged on a boucle sofa in an oversized blazer, one hand resting near her hair — black and white.

    Mas

    Founder & Creative Director

    Mas studied Architecture in Tehran and has spent over ten years working in architectural visualisation across a range of studios and projects. Her work is shaped by a strong interest in light, material and atmosphere, bringing a more considered and artistic approach to architectural imagery.

    • A man with short dark hair sits on a boucle sofa in a dark blazer over a white t-shirt, smiling, one arm resting along the back of the sofa — black and white.

      Behnam

      Senior CGI Artist

      Behnam has 13+ years of experience, combining architectural knowledge, advanced 3D modeling, and technical precision to help clients communicate design clearly through compelling, accurate, and memorable visual imagery.

      • A man with glasses and a short beard sits on a boucle sofa in a light grey suit over a black turtleneck, hands resting on his knees — black and white.

        Amir

        Senior CGI Artist

        Amir brings together light, material, composition, and atmosphere to turn architectural ideas into clear and memorable visual experiences. His evolving AI-driven workflows give clients greater creative range, flexibility, and new ways to communicate design.